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OBJECTIVE:
- To secure a 3D Artist position with a company believing in high quality work.
SOFTWARE:
- Maya
- Photoshop
- Unity 3D
- Torque
- Unreal Ed
- 3DS Max
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- Premiere
- Final Cut Pro
- After Effects
- Shake
- Nuke
- Unity Scripting
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- MEL Scripting
- JavaScript
- HTML
- Flash
- Dreamweaver
- Windows, Mac, Linux/Unix
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TITLES WORKED ON (QA Tester):
- Madden NFL 2005
- NCAA Football 2005
- NFL Street 2
- NHL 2005
- NBA Live 2005
- Tiger Woods 2005
- Fight Night 2005
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- NBA Street 3
- March Madness 2005
- Need For Speed
Underground 2
- GoldenEye: Rogue
Agent
- MVP Baseball 2005
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- Burnout 3: Takedown
- FIFA Soccer 2005
- UEFA Champions
League 2005
- NASCAR 2005:
Chase for the Cup
- NASCAR Thunder
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TEAM PROJECTS:
- "Incident Recreation Videos" - (3D/2D Video Content Creation and Editing)
Project Manager, Art Director, Artist, Video Editor: June 2006 - Present Oversee in-house and contract artists in various fatality and incident video recreations, from concept to completion, including 2D/3D art and video editing.
- "Independent Game Development" - (Entertainment Video Games using Unity)
Artist, Programmer: August 2010 - Present Creation of casual games for a multiplatform release, currently developing two original IPs.
- "Safety Training Projects" - (Simulation Training using Video Game Technology)
Project Manager, Art Director, Artist, Animator, World Building: June 2006 - Present Oversee in-house and contract artists in various projects, as well as create full environments, including assets, animations, and cut-scenes, to aid in virtual safety training.
- "759 Dresden" - (Documentary Film)
3D Crime Scene Recreation: Oct 2009 - Dec 2009 Responsible for 3D models, textures, lighting, and rendering for the warehouse crime scene recreation. Airing on PBS (WQED Pittsburgh's "Filmmaker's Corner") Nov. 20, 2010, and showing at FilmSlam Nov. 14, 2010, Enzian Theater, Orlando, FL.
- "Project Baghdad" - (Video footage translated into 3D)
3D Modeling/Texturing: Jan 2006 Support in modeling and texturing environmental objects used in a military scene recreation.
- "Banana Tails" - (Children’s Story Book translated into 3D)
3D Modeling: Oct 2005 - Nov 2005 Created trees for the "Dread Woods" background based on the scenery from the story book.
- "Saturnine" - (Music Group)
3D Artist: Aug 2005 - Sept 2005 Creation and implementation of 3D art to be played as background video during live performances of an up-and-coming musical group.
- "Moon Knight" - (Comic Book Film Trailer)
3D Modeling/Texturing/Lighting: March 2005 - May 2005 Model clean-up, textured, and did some additional lighting of an old city alley scene for an animation based on the Moon Knight comic books.
- "Backyard Battle" - (Party-Themed Video Game)
Environments/Models/Texture Artist: Feb 2004 - March 2004 Created assets for another student game with a Party Game theme.
- "Streets of Baghdad" - (War-Themed Video Game)
Environmental Models/Texture Artist: Jan 2004 - Feb 2004 Created miscellaneous environmental assets to populate a level set in Baghdad, Iraq.
- "Sodalitas" - (Sword Fighting Video Game)
Environment/Texture Artist: Jan 2004 Created environment set in a 1980s warehouse / steel mill for a first-person sword-fighting simulation.
- "Massacre" - (Horror-Themed Video Game)
Character Models/Texture Artist: Dec 2003 Supplied two character models for use in a horror-fighting student game project.
EXPERIENCE:
- Commercial Training Solutions
Project Manager, Art Director: June 2006 - Present Began as contractor; now oversee artists in real-time and rendered projects; also create full environments and assets used to aid in virtual safety training and video incident recreations.
- Full Sail University
Environmental Art Director / Studio Artist - Computer Animation Dept: April 2009 - Present Provide art direction for student final projects in all disciplines, focusing on Environment Art.
- Albino Chicken Entertainment
Founder, Artist, Programmer: Aug 2010 - Present Working on two original casual game IPs scheduled for a multiplatform release.
- PlayStation Illustrated / Game Vortex / Team PS2
Software Editor: Dec 1999 - Present Provide film and video game software and hardware reviews for an exanding web resource.
- 28th Parallel Productions
Freelance 3D Artist: Oct 2009 - Nov 2009 3D crime scene recreation for the documentary film, "759 Dresden."
- Full Sail University
Lead Studio Artist - Computer Animation Dept: Jan 2005 - Aug 2007 Instructed students in Maya techniques for NURBS modeling and shading & lighting projects.
- Electronic Arts - Tiburon
Quality Assurance Tester: April 2004 - Jan 2005 Working on AAA titles such as Madden NFL 2005, NCAA Football 2005, and NASCAR Thunder 2005, reported bugs in the programming and art, as well as design and gameplay.
- Full Sail University
Game Design Internship: Jan 2004 - March 2004 / Lab Monitor July 2003 - Dec 2003 Created game assets for student projects.
- WEAU TV13
Field Videographer: Aug 1999 - Aug 2000 / Feb 2002 - Nov 2002 Captured attention-getting video to broadcast interesting stories for the news media.
EDUCATION:
- Full Sail University
Associate of Science in Computer Animation Dec 2002 - Dec 2003
- University of North Dakota
Bachelor of Arts in Communications Aug 1994 - Dec 1998
AWARDS:
- 1st Place -- Wisconsin Broadcasters Association 2002 Best Use of Video "The New Face of Catholicism"
- 1st Place -- Associated Press 2002 Best Enterprise Reporting "The New Face of Catholicism"
- Merit Award -- Wisconsin Broadcasters Association 2000 Best Documentary "Irradiated Beef"
PROFESSIONAL MEMBERSHIPS:
- International Game Developers Association
VOLUNTEER HISTORY:
- Many of the projects listed above are/were on a non-paid, voluntary basis.
- Community Service sandbagging during the "Flood of '97" in Grand Forks, ND.
- Aided in remodeling our church sanctuary.
- Assisted in organizing and directing annual foot race for 4 years in Nelson, WI.
Hard Copy of Demo Reel (DVD) available upon request.
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